iPhone_Game

August 8, 2007 at 10:00 pm | In Uncategorized | Leave a Comment

I’ve been reading up on some articles and comments about the games on the iPhone. It seems like there is very, very very little games right now. 

Here is a list of current iPhone applications : http://mystorypages.com/iphone/ 

Reference http://www.noheat.com/2007/06/18/nintendo-and-apple-to-partner-on-games-for-iphone/

Nitendo and Apple to Partner on Games for iPhone 

If you can’t beat them join them. With the iPhone days away from being launched Nintendo has apparently begun working with Apple, licensing a limited amount of content for the new phone. It was rumored a while back that Nintendo was planning on releasing a phone on their own, however this was scuttled shortly after the iPhone was first shown in January.

These exclusive games will be released on the iTunes Store at a $29.00 price point a few months after the iPhone launches. No word on whether Nintendo will be distributing iPod versions of these games. A major hangup in development has been the lack of buttons on the iPhone that was remedied by a touchscreen D-pad.  One might wonder how Nintendo fans may see view playing on a phone without a traditional D-pad.

Asked anonymously whether or not these games would cut into Nintendo DS sales, we heard a resounding no. The logic is that because the licensed games will be exclusive and cater to an older audience they should not intrude into Nintendo’s existing markets.
The one thing Nintendo does worry about is their amount of control of Apple. While not developing a cell phone internally has its advantages, giving up control of platform has not historically been a practice Nintendo has taken. Nevertheless Nintendo sees gaming on Mobile Smart Phones as a threat to their core business and a partnership with Apple could be seen as a bold move into a very profitable market.  One thing is for sure Nintendo should expect to share in the marketing spotlight of the iPhone in the same way that AT&T has.

Reference: http://gigaom.com/2007/07/07/so-where-are-the-iphone-games/ 

I don’t think there will be many skill games or such on the i-phone for the simple reason that the i-phone does not have any buttons. Even if you would use the touch screen for that, it sucks because of the reaction speed of the screen sensor and it certainly isn’t ergonomic. Since most (young) people like skill games this is a major loss of revenue potential. PRoserver

Reference: http://www.macnn.com/articles/07/06/01/games.for.iphone.debut/

iGiki.com unveils games for iPhone

iGiki.com has announced that it will release several games designed for Apple’s iPhone around the same time that the highly anticipated device launches in later this month. The games are developed in Adobe Flash CS3 and are modified for use without a mouse. iGiki.com’s games are separated into GikiSingles, GikiPacks, and GikiMinis. iGiki.com has priced the Arcade GikiPack and Brain KikiPack at $2 for three months, which includes GikiPods with the subscription. GikiMinis are free, and the GikiSingles are available for $1 each for three month periods.

GikiSingles include iTrek, challenging players to pilot a space ship to various locations while racing against the clock; HangMan, a version of the classic word game designed for iPhone; Outer Wars, a 3D shooter enabling players to fly into the outer galaxies; Sink or Swim, challenging players to help save overboard crewment from sharks by throwing lifejackets; and zBlast, an action shooter that boasts intense challenges.

GikiPacks are remakes of classic arcade games which include iTetri, OnPop, Squiditch, and EuroDarts. GikiMinis are free games that introduce iPhone users to the service, and the company is offering mobile mini magazines titled GikiPods.

Reference: http://igiki.com/iGiki/iGiki.html

“Top notch iPhone games, innovations, entertainment and a platform for developers.”

Uses the touch-screen feature.

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