extended_Two

August 10, 2007 at 12:45 pm | In DECO | Leave a Comment

I am heading towards the gaming entertainments of the iPhone.

On the train, I brainstormed a bit. Some are in reference to the web 2.0 characteristics.

So the ‘missile’ game can either be close range (from train seats to different stations) – the problem is that people sitting beside the players might be a little paranoid (terrorism occuring) if anything was mentioned voice wise. If it is close range, it would be like the jippii.co.uk > multimedia > cannon game where the user sets the projection and strength and attempt to bomb each other while they are sitting next to each other. The current forecast can be included to add more realism (aka wind affecting the strength).

The distance can be across the world. Where the user sets how fast time goes, so the user controls data aka the time. So you can travel to America in a few seconds (whereas a real one would take a few hours) – the fast forward ability – then slow it down when you near Florida or something..

You obtain points when you hit the target, and this you can convert it to buy barracks or more ammunition. (something like IWKY – I Will Kill You game – similar again to Warcraft)

The ranking is derived by points.

web_2.0i

August 10, 2007 at 12:12 am | In Classes, DECO | Leave a Comment

omg Stupid blackout and I really was wanting to do alota work today about this (and start blogging more)..

 Anyways, so today I was going home by train and sitting down, reading about web 2.0 again.  I read a different lecture note, this time Xiang Yu’s 2006 lecture notes (part from wiki).

The highlights of web 2.0 (useful for me – you can check out the whole thing at http://people.arch.usyd.edu.au/~rob/teaching/2006/DECO2102/DECO2102-Slides-08.pdf )

  • let people collaborate and share information in new ways
  • people should be active contributors, helping customize media and technology for their Own purposes
  • software that gets better the more people uses it
  • user owns the data on the site and can exert control over the data

Going to continue with this in relation to Idea 2 – the missile/cannon game.

(Hopefully, this is my main main project because I really can’t seem to make up my mind atm)

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