iPimp_Speech
October 30, 2007 at 2:40 pm | In Classes, Presentation, iPhone, iPimp | Leave a CommentGood morning pimps and madams,
Thank you for coming to the iPimp seminar where this is a time when we consider your pleasures.
So what’s the next holiday?
Christmas?
So what do you want for Christmas?
*click*
Yes you can damn well pimp!
*click*
As you all know, iPimp is a massive multiplayer real life role playing game; challenging what is possible – challenging what is lawful, moral and right.
iPimp..
it’s a game with controversy
you make money
it’s social networking with real characters
you muck around with photos
it brings people together – legal or otherwise
but most importantly you have fun
*click*
This is designed for the iPhone to enhance everything that is capable on the ultra-techy machine. Again, you all know the ability to use the camera to take a photo of your whores, send a Bluetooth message to everyone, check out Google maps to see who’s the player in town. But now, introducing to you today is the new GPS system. This GPS is priority #1 so much so we even bought a satellite to prove it to you!
*takes out phone* *twirl* *close*
Sorry, management told me to hurry up so we can hold the testing for the new version of iPimp shortly after this. Oh and they confirmed to me just then, that they need 3 satellites.
I wanted them to use the existing infrastructure for the GPS tracking of your potential and surviving whores, and make the whole system cheaper as it is already available. But they have plenty to spend.
Anyways, with this GPS you can check your opponents, likely recruits, and most importantly – alerts you so you can run away from cops. The media has been a big help by spreading a little advertisement for us, but what they also have pointed out is glitch.
*click*
That it’s controversial? – Yes we know that. But also that people really care about their privacy! I understand how they Feel, other people have Felt the same thing, but what we have Found that this game is more profitable and ‘worth it’ to worry about the silly issues. So who cares about privacy?
Okay, and how many of you have blogs, or use a social networking site such as MySpace and Facebook? How much truth is there in the personal details and information you add? 99% You know, people who would want to steal the information would have more data to take on those sites than what is derived from a single image of a portrait.
*click*
There has been little change in the concept of the game, however we have added plenty of snazzy highlights. I won’t show any of this now since you will be seeing it on your iPhones after this speech. Particular ones I will note is a ‘pimp my name’ application where you get better quality names than the ones you have.
*click*
There is a dice game, where here you can gain more money when at a rare chance that your home alone. Using this money, now you can buy more equipment including needles, cars, guns, canes, clothing, bling and all for pimping up your photos.
*click*
Other additional features have been a chat room like IRC with all its facilities of points, quizzes, streaming real time into your iPhone. This links up with the forum where you can post any support, appraisals or concerns as well as bragging about your ranking or bitching and whining.
*click*
One point I may mention that this game is to also aiming to humanize us. What I mean is that well everyone always go on about computers ‘dehumanising’ their relationship with reality. In most cases in games now you would never ever see the face behind the soulless avatar images. This game involves Real people. And here, it is You who make those photos come alive. All you need to work on is having fun, and we’ll deal with ways on providing that for you.
*click*
The new iPimp provides you with an entertainment service that connects all the photo editing, gaming, social networking and technology all into the palm of your hand. I guarantee you that within the next few months iPimp is going to be taken into a new platform of high speed connections, better graphics, and become a standardized game in society. What’s good is that you will be the first ones to get the first look at this.
*click*
Please support us by visiting the wardrobe section available online and to go shopping for outfits. Now would you please gather up for testing of this game outside. Hurry up..
sigh
October 21, 2007 at 11:53 am | In Classes, DECO, Presentation, Prototype1, Rant, Website | 1 CommentMark results up at : http://people.arch.usyd.edu.au/~rob/teaching/2007/DECO1200/DECO1200-Project-Marks.html
My current marks:
Presentation (5%) – 100%
Minisite 1 (20%) – 82%
Minisite 2 (20%) – 78%
Comments:
- Provocative game idea. Good user requirements gathering.
- Wed sites and hi-fi prototype should reflect aesthetics of game.
My Comments:
- Yup.. need to make it prettier to fit the target audience and genre.
- Need to do alot of work now..
- Wish the presentations were worth more than 5% like 10% lol..
- Really hungry, just got up..
- Have to do DECO1005 slides + speech (25%) and portfolio (30%)
- DECO1008 Model (80%)
- DECO1200 Blog, Final Website (50%), and possibly try and finish the prototype.. oh and speech (5%).
friday_Lecture
August 31, 2007 at 1:00 pm | In Classes | Leave a CommentLast of the DECO1200 lectures.. hmm
Links to the PDFs (for future references):
- http://people.arch.usyd.edu.au/~rob/teaching/2007/DECO1200/DECO1200-Slides-01.pdf
- http://people.arch.usyd.edu.au/~rob/teaching/2007/DECO1200/DECO1200-Slides-02.pdf
- http://people.arch.usyd.edu.au/~rob/teaching/2007/DECO1200/DECO1200-Slides-03.pdf
- http://people.arch.usyd.edu.au/~rob/teaching/2007/DECO1200/DECO1200-Slides-04.pdf
- http://people.arch.usyd.edu.au/~rob/teaching/2007/DECO1200/DECO1200-Slides-05.pdf
- http://people.arch.usyd.edu.au/~rob/teaching/2007/DECO1200/DECO1200-Slides-06.pdf
- http://people.arch.usyd.edu.au/~rob/teaching/2007/DECO1200/DECO1200-Slides-08.pdf
- http://people.arch.usyd.edu.au/~rob/teaching/2007/DECO1200/DECO1200-Slides-09.pdf
- http://people.arch.usyd.edu.au/~rob/teaching/2007/DECO1200/DECO1200-Slides-10.pdf
- http://people.arch.usyd.edu.au/~rob/teaching/2007/DECO1200/DECO1200-Slides-11.pdf
- http://people.arch.usyd.edu.au/~rob/teaching/2007/DECO1200/DECO1200-Slides-12.pdf
- http://people.arch.usyd.edu.au/~rob/teaching/2007/DECO1200/DECO1200-Project.pdf
friday_Presentation
August 25, 2007 at 8:22 am | In Classes, DECO, Presentation, iPhone, iPimp | Leave a CommentHere’s my speech:
iPimp DECO1200 Presentation 1 Before I start, is anyone younger than 18 here? iPimp What I propose is simply a pimping game. A game where it’s challenging what is possible – challenging what is lawful, moral and right. It’s an interactive game providing maximum amusement and enjoyment with competitive entertainment and bonus prizes. *click* Basically, all you do is recruit people to earn money, power and glory. These people you ‘recruit’ are called your whores. Gentlemen you are the pimps, and ladies you are the madams. Pimps and madams use the camera function to take a photo of the target, and spam everyone around them via Bluetooth with a message saying that they ‘are your bitches now’. In order for them to be free, they would have to join the game, and choose to remain loyal (and try to gang up on you with the rest of your whores) or become a cop (of course there’s always a ‘crooked’ cop). Here I added what a potential user wanted – the sides of good and evil. Also, those religious, moral, or whomever opposes the game can join and be the good cops, and try to turn everyone else who is not on their side into the jail. So what use is having recruits? They must bring you profit where you can further gain money and of course power. In the meantime, you can utilize your pimp status to make them pose for you and you can add outfits and bling to their new photos. You can game out on the streets, at parties and clubs, and then compete against each other, or in communities (otherwise known as gangs). If you want, you can also check out a map connected with Google, to display who’s owning the block. As for the being the top with the most whores and money, we will reward the best player with his or her very own outfit to match their rank. iPimp is directed for an adult market of 18+. But in reality we all know a gaming experience starts earlier (roughly 13). The user would want to play a game which they believe would deliver them an advantage. The user group would be more appealing to the male audience, gamers (who doesn’t mind annoying people with spam), people with a high priority in their social life, those who want a little personal gain in their stash (as we like being greedy). Personally, all I would like in this game is just to have a little fun and mess around with photos. I did a quick online questionnaire using my raw, initial proposal. I realized that various users want different things from the system, such as one wanted for a good game, a clever scoring system. Another person wanted facial recognition software, to track down information of the recruits. Another, a rating system for the photos taken, and definitely obtaining revenue from it. Ultimately, I can only satisfy some people, not all. To test my idea, I will develop a storyboard first of the elements involved in the game, and perhaps find alternative ideas within it. Then I set out to question, survey, and converse with the users with a visual prototype (like using index cards) and involve the users further into the design process. *click* A guy commented that ‘in the society we live in such reckless game will not be taken in because it’s about whores and pimps. Obviously family members (parents especially) would avoid getting their children involve. It’s like in an education system, it’s teaching a child how to be a pimp.’ This leads to my first question, “how would I make this game positive in a way to be allowed in mainstream society?”. Considering the unethical nature of this game, maybe now it would be readily accepted by some, but be more than disapproving to the rest. Because from what I can see now, I have most of the male audience’s attention, but not the females. So my second question is, “what incentives can I have to involve more of the female audience?” From the experience I have gained in online games where males are the majority of the population, it seems that females are more confronted by the lack of their same-sex peers, so they steer away from the alien world (or they are just plainly not interested in games). In a game like this, “would you want to be anonymous or proud of your achievements?” Some people like boasting and showing off, whilst others would want to perhaps want to be worshipped and known as the ‘mysterious X’? This is also for protecting your pimp identity, or fear of being sabotaged because you’re the big boss. Futura things I need to do is to do more research in the technical department of how I’m going to work this out if some problems; like a limited Bluetooth range, or very slow internet access would hinder the game’s capabilities. Or I could feign ignorance and say this game is to be developed in a few years time. Perhaps it’s hard for you to choose between your desires and your upright principles. But right now, *camera* you’ve all been whored!
presentation_One
August 24, 2007 at 3:16 pm | In Classes, DECO, Presentation, Rant, iPimp | Leave a CommentHaha well.. so much for being just a game for ‘fun’.
Alot of controversy with this application..
Nathan saying “where do you come up with these ideas?” well uhm..
Someone said “isn’t it degrading for women?” well, I never said the whores must be women did I?
To me, iPimp isn’t about the idea of ’sex’, its just the $$ and the “sexiness” but not sex sex.. Uh.. get what I mean? hmm
choosing_Ideas
August 17, 2007 at 9:32 pm | In Classes | Leave a CommentRob and I had a chat about the ideas..
To cut out the whole convo, the result was to choose my 1st idea – the iPimp.
So.. have to think about it more..
I’ve been more focused on doing the website.
Converting everything to XHTML transitional compatable and validating.. *cough*
I’ll get there.. should be done tonight
I saw Kristian’s website, he used a banner (which I forgotten to put in..) and layout with 2 columns (so have to research into the divs).
Anyways.. life is good.
Du du du..
web_2.0i
August 10, 2007 at 12:12 am | In Classes, DECO | Leave a Commentomg Stupid blackout and I really was wanting to do alota work today about this (and start blogging more)..
Anyways, so today I was going home by train and sitting down, reading about web 2.0 again. I read a different lecture note, this time Xiang Yu’s 2006 lecture notes (part from wiki).
The highlights of web 2.0 (useful for me – you can check out the whole thing at http://people.arch.usyd.edu.au/~rob/teaching/2006/DECO2102/DECO2102-Slides-08.pdf )
- let people collaborate and share information in new ways
- people should be active contributors, helping customize media and technology for their Own purposes
- software that gets better the more people uses it
- user owns the data on the site and can exert control over the data
Going to continue with this in relation to Idea 2 – the missile/cannon game.
(Hopefully, this is my main main project because I really can’t seem to make up my mind atm)
wiki_Research
August 3, 2007 at 12:00 pm | In Classes | Leave a CommentRob sought me after catching me looking bored.. He suggested to start researching into the touch screen abilities on Nintendo DS integrated in the games.
The best site:
http://en.wikipedia.org/wiki/Nintendo_DS
http://en.wikipedia.org/wiki/Touch_screen
thursday_WeekTwo
August 2, 2007 at 1:30 am | In Classes | Leave a CommentArgh… I spent two whole nights trying to read the book on the reading list.. and only to discover that today, Rob’s lecture talked about the chapters in the book.. >< At least I won’t need to finish it haha
So.. Everyone in the tutorial is currently creating blogs, reading blogs, or brainstorming for the iPhone application.
I haven’t thought of anything at all, so I’m checking out Facebook Applications (around the gaming section).
week_One
July 29, 2007 at 9:30 pm | In Classes | 1 CommentThe first lectures for Semester 2, 2007 DECO1200 and DECO2101
Rob introducing the iPhone
On the Thursday lecture, he also talked about web 2.0, AJAX, telling us to blog (document lectures and take photos!)
Justin noticing and saying hi ^^ *greetings*
His lecture introduced web 2.0- social networking and rich interlinking of sites to other sites, ‘meme’ (mind spreads the virus, gossip/chain mail’, ’first class citizen of the web’, some websites:
http://boingboing.net (blog)
http://laughingsquid.com (blogging service)
http://wordpress.com or .org (make own blog)
http://tiddlywiki.com (make own blog by saving and done!)
And introduced the dreaded assignments.
But just being accessed on documentation for process – our blogs! (should be easy – right? lol)
Blog at WordPress.com. | Theme: Pool by Borja Fernandez.
Entries and comments feeds.